City Orders
The city’s shops use up real goods every day. Grow crops, craft them into goods, and deliver: the goods are burned from your own wallet, they are gone for good, and you earn XP. Fewer goods in the world means the ones people still hold are worth more.
1 · Grow2 · Make3 · Deliver4 · Level up
Loading today’s orders…
Need goods? Grow crops · Craft goods · Buy on the market
How the board works (anyone can check it)
- Which goods each shop wants comes from
sha256("apex-city-orders|" + date), a seeded shuffle that anyone can recompute. Nothing is hidden and nothing is raffled. - How many = base × √(reference price ÷ pool price), kept between ×0.5 and ×2. Base: common 30, uncommon 15, rare 6, legendary 2. When a good trades below its reference price, shops want more of it; when it is scarce, they want less.
- Delivering means burning the goods from your own wallet. The server reads the burn on chain; one burn counts once.
- XP depends on rarity and how many units you deliver. Goods you grew or crafted yourself in the last 14 days earn full XP; bought goods earn 30%. City XP has a daily cap of 600.
- No APEX or XNT is paid out by this board. The reward is XP (levels raise your faucet multiplier) and scarcer goods.