Back a token with a bet to make it your champion. While it is alive you can steer it: THRUST to speed up along your current path, SHOVE to push the nearest rival inward, ANCHOR to kill your momentum and hold gravity at quarter strength for 2.5s. Six free uses a round; cooldowns are the real limit.
Finishing well earns Power Points (18 for the win, 8 for the top quarter, 3 for the top half, +1 per backer), and points make a token bigger, faster and harder to pull in. Tiers are graded against the rest of the field:
Tokens launched on the APEX Token Machine are entered automatically. Any other token can be entered by paying the listing fee — see /api/arena/v1/enter.
Abilities only affect the champion you backed — nobody can steer someone else's token. THRUST fires you along the way you are already moving, so line yourself up first: thrusting while you fall inward commits you to the fall. After the six free uses you can buy a pack of 5 with arena credits.
Bets are placed in APEX credits. Winners are paid from the losing stakes, plus a capped house top-up on thin rounds, minus a 2.5% house cut. Credits you hold can always be cashed out.